
it can feel grindy at times and even borderline tedious due to its casual and frequent use of “fetch quest” missions. Xenoblade is an excellent title, although there are some parts of it that keep it from being perfect. Customization makes up a huge part of Xenoblade Chronicles X and it seems much more concerned with the unique individual experiences of the player rather than in the telling of a singular story for everyone to follow. It opens with a character customization screen that allows the player to construct their own protagonist to control. What’s left of the human race crash lands on an alien planet, called Mira, where they must find a way to rebuild and maintain a new civilization, while also fending off attacks from the same hostile aliens that destroyed the Earth. It kind of reminded me of a mix of “Titan A.E.” meets “Avatar,” meets “Robotech.” Earth is destroyed by a technologically advanced race of aliens and only a single ship manages to evacuate in time. The game’s premise pulls from some of the past’s best examples of science fiction and anime. It’s everything I’d hoped it would be and more. After all that wait, I’m pleased to discover that Xenoblade Chronicles X lives up to the hype and does not disappoint in the least. I’ve had my eye on this this spiritual successor to the first Xenoblade Chronicles on the Wii since its original Nintendo Direct announcement way back in 2013, and I’ve eagerly followed every trickle of screenshot and gameplay video that I came across. spin off, I’m talking about Xenoblade Chronicles X from Monolith Soft and Nintendo. And I’m not talking about some Mario Bros.

At long last there’s a game that fully legitimizes my ownership of a Wii U.
